3D Parameters
To stay out of trouble, specify all the 3D parameters, even if you want
to use what you think are the default values. It takes a little practice
to learn what the default values really are. The best way to create a
set of parameters is to use the [B] command on an image you like and
then use an editor to modify the resulting parameter file.
3D=Yes or 3D=Overlay
Resets all 3d parameters to default values. If FILENAME= is given,
forces a restore to be performed in 3D mode (handy when used with
'batch=yes' for batch-mode 3D images). If specified, 3D=Yes should come
before any other 3d parameters on the command line or in a parameter
file entry. The form 3D=Overlay is identical except that the previous
graphics screen is not cleared, as with the [#] ([shift-3]
on some keyboards) overlay command. Useful for building parameter files that
use the 3D overlay feature.
The options below override the 3D defaults:
- PREVIEW=yes
- Turns on 3D 'preview' default mode
- SHOWBOX=yes
- Turns on 3D 'showbox' default mode
- COARSE=nn
- Sets Preview 'coarseness' default value
- SPHERE=yes
- Turns on spherical projection mode
- STEREO=n
- Selects the type of stereo image creation
- RAY=nnn
- selects raytrace output file format
- BRIEF=yes
- selects brief or verbose file for DKB output
- USEGRAYSCALE=yes
- use grayscale as depth instead of color number
- INTEROCULAR=nn
- Sets the interocular distance for stereo
- CONVERGE=nn
- Determines the overall image separation
- CROP=nn/nn/nn/nn
- Trims the edges off stereo pairs
- BRIGHT=nn/nn
- Compensates funny glasses filter parameters
- LONGITUDE=nn/nn
- Longitude minimum and maximum
- LATITUDE=nn/nn
- Latitude minimum and maximum
- RADIUS=nn
- Radius scale factor
- ROTATION=nn[/nn[/nn]]
- Rotation about x,y, and z axes
- SCALEZYZ=nn/nn/nn
- X,y,and z scale factors
- ROUGHNESS=nn
- Same as z scale factor
- WATERLINE=nn
- Colors nn and below will be "inside" color
- FILLTYPE=nn
- 3D filltype
- PERSPECTIVE=nn
- Perspective distance
- XYSHIFT=nn/nn
- Shift image in x and y directions with
perspective
- LIGHTSOURCE=nn/nn/nn
- Coordinates for light-source vector
- SMOOTHING=nn
- Smooths images in light-source fill modes
- TRANSPARENT=min/max
- Defines a range of colors to be treated as
"transparent" when [#]Overlaying 3D images.
- XYADJUST=nn/nn
- This shifts the image in the x/y dir without
perspective
Below are new commands as of version 14 that support Marc Reinig's
terrain features.
-
RANDOMIZE=nnn (0 - 100)
-
This feature randomly varies the color of a pixel to near by colors.
Useful to minimize map banding in 3d transformations. Usable with all
FILLTYPES. 0 disables, max values is 7. Try 3 - 5.
-
AMBIENT=nnn (0 - 100)
-
Set the depth of the shadows when using full color and light source
filltypes. "0" disables the function, higher values lower the contrast.
-
FULLCOLOR=yes
-
Valid with any light source FILLTYPE. Allows you to create a Targa-24
file which uses the color of the image being transformed or the map you
select and shades it as you would see it in real life. Well, its better
than B & W. A good map file to use is topo
-
HAZE=nnn (0 - 100)
-
Gives more realistic terrains by setting the amount of haze for distant
objects when using full color in light source FILLTYPES. Works only in
the "y" direction currently, so don't use it with much y rotation. Try
"rotation=85/0/0". 0 disables.
-
LIGHTNAME=[filename]
-
The name of the Targa-24 file to be created when using full color with
light source. Default is light001.tga. If overwrite=no (the default),
the file name will be incremented until an unused filename is found.
Background in this file will be sky blue.
-
MONITORWIDTH=[nnn]
-
This parameter allows you to specify the width in inches of the image on
your monitor for the purpose of getting the correct stereo effect when
viewing RDS images. See
Random Dot Stereograms (RDS) .
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This page maintained by
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noel@triumf.ca