Palette Maps
If you have a VGA, MCGA, Super-VGA, 8514/A, XGA, TARGA, or TARGA+ video
adapter, you can save and restore color palettes for use with any image.
To load a palette onto an existing image, use the [L] command in color-
cycling or palette-editing mode. To save a palette, use the [S]
command in those modes. To change the default palette for an entire run, use
the command line "map=" parameter.
The default filetype for color-map files is ".MAP".
These color-maps are ASCII text files set up as a series of RGB triplet
values (one triplet per line, encoded as the red, green, and blue [RGB]
components of the color).
Note that .MAP file color values are in GIF format - values go from 0
(low) to 255 (high), so for a VGA adapter they get divided by 4 before
being stuffed into the VGA's Video-DAC registers (so '6' and '7' end up
referring to the same color value).
Fractint is distributed with some sample .MAP files:
-
ALTERN.MAP
-
the famous "Peterson-Vigneau Pseudo-Grey Scale"
-
BLUES.MAP
-
for rainy days, by Daniel Egnor
-
CHROMA.MAP
-
general purpose, chromatic
-
DEFAULT.MAP
-
the VGA start-up values
-
FIRESTRM.MAP
-
general purpose, muted fire colors
-
GAMMA1.MAP and GAMMA2.MAP
-
Lee Crocker's response to ALTERN.MAP
-
GLASSES1.MAP
-
used with 3d glasses modes
-
GLASSES2.MAP
-
used with 3d glasses modes
-
GOODEGA.MAP
-
for EGA users
-
GREEN.MAP
-
shaded green
-
GREY.MAP
-
another grey variant
-
GRID.MAP
-
for stereo surface grid images
-
HEADACHE.MAP
-
major stripes, by D. Egnor (try cycling and hitting
[2]
)
-
LANDSCAP.MAP
-
Guruka Singh Khalsa's favorite map for plasma "landscapes"
-
NEON.MAP
-
a flashy map, by Daniel Egnor
-
PAINTJET.MAP
-
high resolution mode PaintJet colors
-
ROYAL.MAP
-
the royal purple, by Daniel Egnor
-
TOPO.MAP
-
Monte Davis's contribution to full color terrain
-
VOLCANO.MAP
-
an explosion of lava, by Daniel Egnor
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This page maintained by
Noel Giffin,
noel@triumf.ca